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Calls using vars, like log(2,n), compiled correctly.
Constant values of log(base,value) were compiled backwards, e.g. The appearance flag NO_CLIENT_COLOR didn't work in some cases, particularly when lor was a solid color. Dream maker byond icon cast software#
When rendering in software mode with a specific zoom level, icons were sometimes positioned incorrectly. Certain atoms used within "in world" verbs did not parse properly on the server end, notably when using formatting characters in the atom's name. The server sent information regarding client.pixel_x/y/z animations incorrectly in some cases. dms parser was not capable of recognizing the slash at the end of a standalone tag. Data attributes were not usable in a custom. Exceptions raised by throw() will no longer use an internal 30-character limit on string length. issaved() returned null in some cases, instead of always returning only 1 or 0. The ansform var did not save, and issaved() returned false for that value. "Show all files" will now include empty directories in the file tree. The values of elements were not included in forms submitted from the browser control. When using EYE_PERSPECTIVE, the map didn't draw if the eye was on a different z-level than the player's mob. Objects removed from client.screen sometimes didn't disappear. Objects in the player's contents did not get sent properly to the client, causing trouble with accessing their verbs. Dream maker byond icon cast windows#
Popup windows often did not open properly. Dream maker byond icon cast code#
Dream Maker choked on lines that were too long in a code editor window, causing a crash. Saving an icon file did not reset the modified flag, and therefore did not remove the asterisk next to the filename on its tab. (This fix affects both the client and server.) (PJB3005) Overlays changed immediately before a flick() sometimes didn't register, depending on timing. This manifested most often when adding items to the list via list=value. list.Cut() could lead to reference errors in some cases by not properly clearing junk data. This control (in the webclient only) also supports setting these options for individual tabs by using id:tabname as the ID in winset(). The tab-text-color, tab-background-color, tab-font-family, tab-font-style, and tab-font-size options have been implemented for the info control. browse(file("anytextfile.txt")) failed to load the text file correctly into the browser control. screen_loc values that were malformed but valid in Dream Seeker were not recognized properly in the webclient. Maptext styling regressed in a recent version. Profiler data was saved between reboots, causing crashes in some games, or when recompiling a game or switching to a new game. Only some verbs were read by the client and displayed in the info control.Some maptext could cause infinite loops when used with the webclient.Object layering order was sometimes incorrect in the webclient, in cases where two objects shared the same layer.The titlebar of a window sometimes read as "Dream Seeker" when world.name was set at compile-time.Setting a color matrix with too many colors could cause a crash.Animated turf icons did not animate when a turf came back into view.This leak would also have been an issue for atoms with a color matrix as their default color. The default Write() implementation caused a small memory leak when saving ansform.Now it is not necessary to explicitly name the time argument. Non-named arguments on calls to animate() when no object was included (i.e., a later stage of the animation) were not interpreted correctly.The dm.exe compiler will now print out its version when compiling or viewing command line help.Changing glide_size after gliding began did not alter the glide on subsequent ticks.The webclient did not support microlayers, an ancient feature that helps in some cases to tell which of two items on the same layer should be drawn first.Gliding was sometimes inconsistent with Dream Seeker's behavior.Non-repeat macros were sometimes being culled from the client-side command queue if too many stacked up at once, which is behavior that should only be expected of repeat keys and mouse commands.Additionally, it did not behave correctly in these cases where loop was set. animate() could sometimes cause a crash on the client when the first animation had time=0.locate(/obj) in area did not work correctly in many cases.call() on an invalid proc name did not fail by saying "bad proc" but instead tried to call the wrong proc.ond_version was not correctly handled as a read-only var.The FileConverterTo is free, fast and online file converison tool which is also unlimited and easy to use, here you can convert your any type of audio, video, and image files.BYOND 5.0 Version 509 Release Notes BYOND 5.0 Version 509 Release Notes Build 509.1319 Here you will find almost all formats in which we deal for image conversions. Photo formats and there details by file converter